![]() ![]() Just make sure none of NPCs you evicted become homeless and are wandering around near the desired NPC since they will interfere with the happiness of the desired NPC. You can then buy everything you want from that NPC and then repeat this with every NPC you want to buy from. If it is night time you can walk away from the NPCs that haven’t moved to their new houses and when they are offscreen the NPCs will teleport to their new housing (if they you have spare houses). If you can’t be bothered finding the perfect setup for you, you can always just cheese it by evicting every NPC within 120 tiles and housing the NPC you want happy and two other NPCs they like/love (unless it’s the princess she loves crowds). place gnomes, touch a ladybug use correct torches for the biome and/or use luck potions) more info on luck –. I would advise to try to raise your luck (eg. It’s drop rate is very low so it will take some time to get. It gives a 20% discount on purchases from npc’s including reforges. Discount Cardĭiscount card is an accessory that can be dropped by the enemies in the pirate invasion during hardmode. (Even though the tax collector is outside the 25 tiles) The angler’s happiness should be at 79%. Here is the same example of the best happiness for the angler with the tax collector’s house flag is within range of the 25 tiles so the angler does calculate him. (Even though the tax collector is within the 25 tiles) The angler’s happiness should be at 84%. Here is an example of the best happiness for the angler but the tax collector’s house flag is just out of range of the 25 tiles so the angler does not calculate him. Other methods are getting the ruler accessory, placing torches to count, getting the fish/candy cane hook (reach is exactly 25 tiles) or just by guessing/counting tiles. The best way I have found to easily count 25 tiles is by getting a emerald hook which has a reach of 24.375 tiles. If the npc is homeless then its their location. The position of the npc for calculations is dependent on the center of the npc’s flag position. NPC’s require to be within 25 tiles to calculate their like/dislikes of other npcs. (remember that the npc position for happiness is where there house flag is) A good indication of where the biome’s border is, is where the background changes to a biome specfic background. Here is an example of the gun dealer and nurse both being in their liked biomes and close to each other. For housing npcs they only count what biome is the highest priority.īuilding at the border of biomes changing is sometimes good for npc happiness but be careful of hallow/corrupt spreading which can cause confusion. NPCs have preferences of biomes and biome can overlap giving biomes many different combinations such as hallowed deserts, corrupted oceans or crimson snow. If you select the question mark you can check where you click and it will tell you whether a NPC can move in or not and provides a small explantion about the houses status. With this menu you can move NPCs to different houses, evict NPCs or check if the house you made is eligible for a NPC. The housing menu is accessed by opening your inventory and on the right hand side you click on the house above your equipment. The building can be made of platforms but needs at least one solid block for the NPC to stand on. Background walls must be placed by a player for them to count. Houses need at least 60 tiles (including the walls, roof, door and floor) of an enclosed building with background walls and light sources. For NPC’s to move into your world they require valid houses. ![]()
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